LUXBEAM® LRS-MCX 4K

An industrial productivity
revolution in true 4K

The first light engine with true native 4K resolution for scrolling additive manufacturing — nearly nine million pixels, Gen 5 LED and the proprietary Bifrost™ source.

True-4K pixels
8.85 MP
UV output · 405 nm
≤ 11 W
Power uniformity
99%
Shared platform
NEOS

LUXBEAM® LRS-MCX 4K

Built for high-volume additive manufacturing

Scrollable and stackable: build multihead scrolling systems or a high-power static configuration on the shared NEOS platform. Nine million native pixels and unprecedented UV power output, driven by the Gen-5 Bifrost™ source.

Recommended use

  • Multihead scrolling systems
  • High-power static configuration
  • Scrolling additive manufacturing
Visitech LUXBEAM® LRS-MCX 4K DLP light engine

What sets it apart

  • True native 4K

    A 0.98″ TRUE 4K DMD resolves 4096 × 2160 — nearly nine million native pixels in a single scrolling exposure, with optional SPX subpixelation.

  • Unprecedented UV power

    Up to 11 W at 405 nm (10 W at 385 nm) from the Gen-5 Bifrost™ source, held to 99% uniformity after software correction.

  • On the NEOS platform

    Shares optics, the Bifrost driver and LAMA™ software across the family — integrate once, then scale across products and branches.

Specifications

LRS-MCX 4K — full specification

Properties

Imaging

DMD Type
0,98” TRUE 4K
Resolution
4096 × 2160 px · 4K
Pixel pitch
1.4–100 µm
Image size
5.7–410 × 3–216 mm
Image plane
17–88474 mm²
Operation Mode
Native pixel mode, scrolling; Subpixelation SPX mode (requires LAMA Pro)
Power Uniformity
99% after Software Correction

Light & power

Projector Output Power
Up to 11 W (405 nm), 10 W (385 nm)
Wavelength
385–405 nm
LED Options
405 nm / 385 nm
LED Driver
Bifrost LRS; Constant flux with Optical Feedback
Power consumption
Max 300 W
Power supply
48 V DC

Mechanical & thermal

Dimensions w/o lens
274 mm (H) x 98 mm (W) x 240 mm (L)
Total weight w/o PSU
5 kg (w/o lens)
Cooling system
Liquid Cooling
Frame Sync
External Frame Synchronization

Platform & software

Software
LAMA Standard (included)
Image Data
Pattern Streaming with LAMA
Communication
Ethernet
UV / IR Safety
LED Safety Switch enable/disable

Additional specs

Features
NEOS, PPC, LAMA STD, SSw

Lens options

LRS-MCX UV series — working distance, mounting distance, pixel pitch and native image size.
PL LRS 0.3 HC 405nm16mm268mm1.9µm4.9 × 3mm²
PL LRS 0.5 HC50mm268mm2.7µm11.1 × 5.8mm²
PL LRS 1.0 HC71mm268mm5.4µm22.1 × 11.7mm²
PL LRS 2.0 HC90mm269mm10.8µm44.2 × 23.3mm²
PL LRS 4K 4.6123mm282mm17.7µm102.4 × 54mm²
PL LRS 3.6148mm239mm28µm71.7 × 44.8mm²
PL LRS 4.6178mm279mm35µm89.6 × 56mm²
PL LRS 4K 9.3319mm494mm35.4µm204.8 × 108mm²
PL LRS 4K 13.9470mm634mm53µm307.2 × 162mm²
PL LRS 8.3375mm463mm63µm161.3 × 100.8mm²
PL LRS 9.9493mm263mm75µm192 × 120mm²
PL LRS 11.7575mm667mm90µm230.4 × 144mm²
PL LRS 17.2884mm975mm130µm332.8 × 208mm²

Lens data for the LRS-MCX UV series. Working and mounting distances are nominal; consult the datasheet for tolerances under your configuration.

  • What is the LRS-MCX 4K?

    A TRUE 4K DLP light engine for additive manufacturing — a 0.98″ DMD resolving 4096 × 2160 in a single scrolling exposure, built on the shared NEOS platform. You integrate it into your own machine.

  • Scrolling or static-stacked?

    Both. The LRS-MCX 4K drives multihead scrolling systems for large build areas, or a high-power static configuration where ultimate precision matters — same engine, same platform.

  • How much UV power does it deliver?

    Up to 11 W at 405 nm (10 W at 385 nm) from the Gen-5 Bifrost™ source, held to 99% uniformity after software correction.

  • Which lens should I choose?

    It depends on your pixel pitch and build area — the lens table above lists working distance, mounting distance, pixel pitch and native image size for the full LRS-MCX UV series.

  • Subsystem or complete tool?

    A subsystem. Visitech delivers the light engine — optics, DMD, the Bifrost™ driver and LAMA™ software — which you mount and control in your own platform via Ethernet.

Get started

Need more details? Let’s talk

Tell us about the build envelope, resolution and throughput you need — we’ll come back with a configuration, lens choice and a timeline.

  • NorwayHQ · Drammen
  • ChinaShanghai
  • United StatesAllen, TX
  • JapanTokyo